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The Academy Fountain

Obstacle Course

Twenty legendary obstacles.

The obstacle course: rushing channels, stepping pillars, ring gates, and waterfalls dropping into cloud

Gate I of the Trial of Six Gates

Twenty Legendary Obstacles

Fountains, falls, pools, and platforms make the Academy’s obstacle course. It begins in the great fountain and ends where the falls drop into the clouds. Every young dragon at Star Academy knows its twenty obstacles by name.

Teams of three cross it together, and every edge is marked with glowing rope. A dragon may fall at any obstacle and try again. The team finishes together, or not at all.

From the Elders’ notes: No two teams found the same obstacle hardest. We stopped ranking the obstacles and started listening to the teams.

Young dragons splashing through the Academy fountain
Obstacles 1 to 5The Fountain

The course begins in the great fountain at the heart of the Academy. Every run starts wet.

1

The Starting Star

A gold star is set in the floor at the fountain’s edge. Every run begins with one claw on it, and the whole team must be touching it before the first leap.

Ready
2

The Wishing Steps

Stepping stones across the fountain basin. Each holds firm the first time, and sinks the second, so no dragon may step where another has stepped.

Lightness
3

The Spout Hop

The fountain’s spouts rise and fall in a rhythm. Leap from spout to spout while each is at its highest.

Timing
4

The Lantern Rim

A walk around the basin’s rim between lit lanterns. Knock one into the water, and it must be fished out and relit before going on.

Balance
5

The Wish Dive

One dive to the bottom of the fountain to bring back a single gold coin. The coin is returned at the finish, with a wish for the next team.

Breath
White water rushing through the golden channels below the fountain
Obstacles 6 to 10The Channels

Water from the fountain spills into the channels and races toward the falls. So must the dragons.

6

The Swift Slide

The first channel is a slide of fast water. Ride it down on your tail, wings tucked, and steer with your feet.

Nerve
7

The Rapids Run

Fly low along the rapids with your wingtips dry. Touch the water and the current pulls you back to the start of the run.

Control
8

The Whirl Pool

A pool that spins. Swim against it and you go nowhere; circle out the way it turns.

Patience
9

The Low Bridges

A run of arched bridges, each lower than the last. Measure each arch before flying under it.

Measure
10

The Three Streams

The channel splits three ways, and only one reaches the pillars. Read the water before choosing.

Choice
The pillars, pools, and ring gates of the obstacle course above the falls
Obstacles 11 to 15The Pillars and Rings

Above the falls stand the pillars and the ring gates of light, marked at every edge with glowing rope.

11

The Stepping Pillars

Pillar to pillar across the spray, each a different height. A long leap up is a short hop down.

Measure
12

The First Ring

A ring gate of light. Fly through the center without touching the edge.

Aim
13

The Turning Ring

A ring gate that slowly turns. Wait for it to face you, then go.

Timing
14

The Cheering Platform

A platform that floats only for teams that cheer for each other. Quiet teams find it sinking.

Teamwork
15

The Twin Rings

Two ring gates, one behind the other and never in line. Fly through both in a single turn.

Precision
Young dragons racing down the falls through the spray
Obstacles 16 to 20The Falls

Last come the falls themselves, where the course drops into the clouds.

16

The Spray Veil

A curtain of spray hides the first drop. Judge the falls by the drop, not the spray.

Nerve
17

The Sparkling Ledges

Every safe ledge down the falls sparkles gold. Land on each one, in order, to the bottom.

Measure
18

The Rainbow Ledge

A ledge that appears only when the sun makes a rainbow in the spray. Wait for the light.

Patience
19

The Long Drop

The tallest fall on the course. Fold your wings and drop, and open them at the last gold ledge.

Trust
20

The Cloud Landing

The falls end in cloud. Land softly, together, and the run is done.

Together

At the bottom of the falls

Twenty Obstacles, One Team

Every team that lands in the clouds is written into the Star Ledger, with the time of its run and the name of the obstacle that was hardest. The hardest one is different for every team.